array(2) { [0]=> array(2) { ["id"]=> int(0) ["name"]=> string(7) "Primary" } [1]=> array(2) { ["id"]=> int(1) ["name"]=> string(9) "Secondary" } } array(2) { [0]=> array(2) { ["id"]=> int(0) ["name"]=> string(7) "Primary" } [1]=> array(2) { ["id"]=> int(1) ["name"]=> string(9) "Secondary" } } array(1) { [0]=> array(2) { ["id"]=> int(2) ["name"]=> string(4) "Head" } } array(1) { [0]=> array(2) { ["id"]=> int(3) ["name"]=> string(5) "Chest" } } array(1) { [0]=> array(2) { ["id"]=> int(4) ["name"]=> string(9) "Shoulders" } } array(1) { [0]=> array(2) { ["id"]=> int(5) ["name"]=> string(8) "Forearms" } } array(1) { [0]=> array(2) { ["id"]=> int(7) ["name"]=> string(4) "Legs" } } array(1) { [0]=> array(2) { ["id"]=> int(8) ["name"]=> string(4) "Feet" } } array(1) { [0]=> array(2) { ["id"]=> int(9) ["name"]=> string(6) "Finger" } } array(1) { [0]=> array(2) { ["id"]=> int(15) ["name"]=> string(6) "Ranged" } } array(1) { [0]=> array(2) { ["id"]=> int(4) ["name"]=> string(9) "Shoulders" } } array(1) { [0]=> array(2) { ["id"]=> int(7) ["name"]=> string(4) "Legs" } } array(1) { [0]=> array(2) { ["id"]=> int(8) ["name"]=> string(4) "Feet" } } Tyrant Arioch Drunken'Maaster @ Dragon's Armory
191K
+3K
+5K
+335
+876
+20.3
+26.2
21K
+50
+5
+763.8
+100
180K
191K
+5K
+335
+380
+380
+380
+380
+380
+380
+380
+404.7
+26.2
+1K
21K
+380
477K
+29.6
+377.5
+18.4
+531.5
194K
+5K
+340
+408.3
+20.6
+27
+1K
22K
466K
185K
+5K
+325
+397.5
+19.6
+24.6
+1K
19K
466K
194K
+5K
+340
218K
+386
+386
+386
+386
+386
+386
+386
+22
+1K
22K
+386
+27
+0.8
+160.6
191K
+5K
+335
215K
+380
+380
+380
+380
+380
+380
+380
+21.7
+25.5
+1K
21K
+380
+3.7
+113.3
+832.9
+115.2
180K
191K
+3K
+5K
+335
+876
+21.7
21K
212K
225K
+3K
+6K
+335
+939
+24
24K
194K
+3K
+5K
+340
+920
+144.9
+22
22K
180K
191K
+3K
+5K
+335
+876
+21.7
21K
+67.1
221K
+3K
+6K
+330
+939
+157.9
23K
+30
+763.8
191K
+3K
+5K
+335
+876
+25.5
+23.5
21K
203K
+5K
+355
+405
+405
+405
+405
+405
+405
+405
+419.2
+23.1
+29.5
+1K
24K
+405
500K
1K
+16.7
+38.2
+24.700000000000003
+253.5
+920
194K
+5K
+340
218K
+386
+386
+386
+386
+386
+386
+386
+146.9
+24.2
+1K
22K
+386
NaN500K
4K
+16.7
+401.2
+17
+380.8
+832.9
+30.8
191K
+5K
+335
215K
+380
+380
+380
+380
+380
+380
+380
+21.7
+1K
21K
+380
+132
500K
4K
+16.7
+58
+13.3
+380.8
+30.8
185K
194K
+5K
+340
218K
+386
+386
+386
+386
+386
+386
+386
+22
+1K
22K
+386
+19.8
180K
191K
+5K
+335
215K
+380
+380
+380
+380
+380
+380
+380
+21.7
+1K
21K
+380
+24.1
+7.8
1K
+19.8
200K
+5K
+350
+399
+399
+399
+399
+399
+399
+399
+415.6
+21.3
+28.7
+1K
23K
+399
+80.8
232K
+6K
+345
+484.7
+29.4
26K
+32.9
+42.9
+1027.4
+27.4
228K
+6K
+340
+480.4
+26
+170.6
25K
+42.9
+1027.4
+27.4
232K
+6K
+345
+484.7
+173.3
+31.1
26K
+156.2
+263.6
+27.4
Attributes
Strength:
20834
116K
+3K
+3K
+3K
+3K
+3K
+3K
+3K
Dmg Bonus:
181.7%
5.8%
+141.5%
+166.4%
+141.5%
+142.7%
+141.5%
+164.9%
+141.5%
Stamina:
122719
193K
+6K
+6K
+5K
+6K
+5K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
+5K
+5K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
Pools
Health:
NaN
2.49B
+232K
+228K
+191K
+225K
+191K
+194K
+191K
+221K
+191K
+194K
+191K
+194K
+191K
+203K
+194K
+191K
+232K
+200K
+191K
+194K
+185K
Max HP:
1260.6%
1260.6%
+157.9%
+147.4
+55.5
+36.6
+80.8
+377.5
Regen:
99.6M/s
Power:
208340
31.6M
Regen:
1.3M/s
Defense
Arcane:
0
1.4M
Elemental:
1298814
1.4M
+218K
+215K
+218K
+215K
+218K
+215K
Noxious:
0
1.4M
Mitigation:
6302
24K
+876
+939
+876
+920
+876
+939
+876
Mit Inc:
151.5%
151.5%
+32.9%
+30%
+29.1
+29.1
+27%
Avoidance:
0
35K
Parry:
0.0%
37.5%
Block:
0.0%
70%
Block Chance:
77.1%
117.9%
+29.4%
+23.5%
+24.2%
Extra Dodge:
0.0%
0.0%
Extra Parry:
0.0%
0.0%
Extra Riposte:
0.0%
0.0%
PVP Lethality:
0.0
0.0
PVP Toughness:
0.0
0.0
PVP Crit Mit:
0.0%
0.0%
Offense
Crit Chance:
3495.1%
4K%
+484.7%
+480.4%
+419.2%
+484.7%
+415.6%
+404.7%
+408.3%
+397.5%
Crit Bonus:
14310.4%
17K%
+42.9
+42.9
1K
1K
1K
1K
1K
+1K%
+1K%
+156.2
+1K%
1K
+1K%
+1K%
Potency:
477578.7%
656K%
27K
26K
21K
+24K%
+21K%
+22K%
+21K%
24K
+21K%
22K
+21K%
+22K%
21K
24K
+22K%
22K
27K
+23K%
+21K%
+22K%
+19K%
CB Bonus:
+39798.2%
+54.7%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
Ability Mod:
5597358
16.5M
+212K
+180K
+180K
659K
428K
428K
+185K
+180K
656K
466K
466K
Fervor:
174.8
600.2%
+50
+15.5
+15.5
+15.5
+24.1
+16.8
Resolve:
7105
7K
+345
+340
+335
+335
+335
+340
+335
+330
+335
+340
+335
+340
+335
+355
+340
+335
+345
+350
+335
+340
+325
Hate Mod:
67.1%
67.1%
+67.1
Reuse Speed:
105.8%
105.8%
+20.3%
+24%
+21.3%
+20.6%
+19.6%
Casting Speed:
110.2%
110.2%
+21.7%
+21.7%
+23.1%
+22%
+21.7%
Doublecast Bonus:
+0.8%
+0.8%
+0.8%
+0.8%
+0.8%
+0.8%
+0.8%
Recovery Speed:
0.0%
0%
Spell Doublecast:
0.0%
0%
Ability Doublecast:
252.9%
0%
+31.2
+4
+12.4
+0.8
+3.7
+29.8
+7.8
+28.7%
+26.9
+27%
+24.6%
Combat
DPS Mod:
488.8
488.8
+170.6
+144.9
+173.3
Potency Bonus:
+16.3%
+16.3%
+5.7%
+4.8%
+5.8%
Dmg Bonus:
488%
488%
+170.6%
+144.9%
+173.3%
Haste:
69.4
69.4
+26
+21.7
+21.7
Atk Spd Bonus:
69%
69%
+26%
+21.7%
+21.7%
Accuracy:
0.0%
5.8%
Strikethrough:
39.6%
39.6%
+19.8
+19.8
Multi-Attack:
44
44
+22
+22
Bonus Attacks:
44%
44%
+22%
+22%
AoE Attack:
82.1%
105.1%
+25.5%
+25.5%
+31.1%
Flurry:
0.0%
75%
Weapon Dmg Bonus:
429.4
980%
+27.4
+27.4
+100
+132
+115.2
+27.4
Skills
Crushing
4107
4107
+386
+380
+386
+380
+405
+386
+380
+399
+380
Dmg Spread Reduction:
+33.93%
+33.93%
+1.5%
+1.5%
+1.5%
+1.5%
+1.6%
+1.5%
+1.5%
+1.6%
+1.5%
Slashing
3982
3982
+386
+380
+386
+380
+405
+386
+380
+399
+380
Dmg Spread Reduction:
+33.43%
+33.43%
+1.5%
+1.5%
+1.5%
+1.5%
+1.6%
+1.5%
+1.5%
+1.6%
+1.5%
Focus
4107
4107
+386
+380
+386
+380
+405
+386
+380
+399
+380
Deflection
4107
4188
+386
+380
+386
+380
+405
+386
+380
+399
+380
Piercing
4107
4107
+386
+380
+386
+380
+405
+386
+380
+399
+380
Dmg Spread Reduction:
+33.93%
+33.93%
+1.5%
+1.5%
+1.5%
+1.5%
+1.6%
+1.5%
+1.5%
+1.6%
+1.5%
Ranged
4107
4107
+386
+380
+386
+380
+405
+386
+380
+399
+380
Dmg Spread Reduction:
+33.93%
+33.93%
+1.5%
+1.5%
+1.5%
+1.5%
+1.6%
+1.5%
+1.5%
+1.6%
+1.5%
Defense
4107
4188
+386
+380
+386
+380
+405
+386
+380
+399
+380
Parry
4107
4188
+386
+380
+386
+380
+405
+386
+380
+399
+380
Character Analyzed in 0.533 seconds
Copyright © 2025 Dragon's Armory
Rendered in 4.7588 seconds
Ability Modifier
This character's abilities will increase by 16.5M up to 50% of their max damage, threat, ward, or healing value in PVE.
1116621 from Items
3557782 from Adornments
922955 from Set Bonuses
Spell Weapon Damage Bonus
Stat is diabled on this server.
This is the bonus damage applied to Spell Weapons.
Hard Cap: 300
Health
This is the health of the character. The higher this value is, then the more damage the character can take.
4226322 from Items
Power
This is the amount of power the character has to use abilities, combat arts, and spells. The higher this value is, then the more abilities, combat arts, and spells the character can use.
Strength
This is the primary attribute for this class, it will increase damage and gives additional power per point.
20796 from Items
Stamina
This stat will increase the maximum health of this character and increases the chance of resisting spells.
114053 from Items
8633 from Adornments
Fervor
This stat will multiply the total spell/combat art values after all formulas. Used to be called Final Ability Damage.
153.8 from Adornments
21 from Set Bonuses
Hard Cap: 200
Resolve
If your resolve is less than the resolve of the NPC you are fighting, you will do less damage and take more damage based upon how much the difference is. This stats has been noted as a kinder variant of the Critical Mitigation/Avoidance stat mechanics.
7105 from Items
Elemental Resist
This stat defines the percentage of how much elemental damage will be absorbed.
1298814 from Items
Arcane Resist
This stat defines the percentage of how much arcane damage will be absorbed.
Noxious Resist
This stat defines the percentage of how much noxious damage will be absorbed.
Mitigation
This stat defines the percentage of how much physical damage will be absorbed.
6302 from Items
Defense
This skill is used to determine base avoidance.
3482 from Items
Parry
This is how well this character can ward off a physical attack. This is based off the parry skill and contested against the attacker's offensive skill and level.
Parry
This skill is used determine the parry chance.
3482 from Items
Focus
This skill is how well this character can concentrate during combat. This will help with casting spells and performing combat arts while under attack. This will also improve spell weapon minimum damage
3482 from Items
Crushing
This skill is how well this character can use hammers, maces, staves, and fists.
3482 from Items
Slashing
This skill is how well this character can use swords and axes.
3482 from Items
Piercing
This skill is how well this character can use daggers and spears.
3482 from Items
Ranged
This skill is how well this character can use bows and thrown weapons.
3482 from Items
Avoidance
This stat affects the percentage of how often this character avoids physical attacks.
Block
This stat defines the uncontested chance for blocking a physical attack.
Hard Cap: 70
Critical Chance
This stat is how often a character will critically hit with spells, combat arts, and physical attacks. This will be adjusted based upon the monster or zone critical avoidance debuff.

This character will be able to overcome a critical avoidance of 4073.1% or lower.
3495.1 from Items
Haste
This stat affects the speed of physical attacks. Having over the soft cap will add to the Flurry stat.
69.4 from Items
Soft Cap: 200
Damage Per Second
This stat affects the damage of physical attacks.
488.8 from Items
Soft Cap: 600
Multi Attack Chance
This stat affects the number of weapon swings per physical attack.
44 from Items
Soft Cap: 200
AE Autoattack Chance
This stat defines the chance for physical attacks to hit multiple monsters.
82.1 from Items
Hard Cap: 100
Hate Gain Modifier
This stat affects how much threat is generated when the character performs an action.
67.1 from Adornments
Hard Cap: 100
Reuse Speed (Ability Reuse Speed)
This stat affects the cooldown timer of combat arts, spells, and abilities. This timer cannot drop below half of it's original value.
105.8 from Items
Hard Cap: 100
Casting Speed
This stat affects the casting speed of combat arts and spells. Having over the soft cap will add to the Spell Doublecast stat.
110.2 from Items
Soft Cap: 100
Max Health
This stat directly increases health by a percentage.
304.8 from Items
955.8 from Adornments
Extra Riposte Chance
This stat is an uncontested chance to riposte an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 12
Extra Parry Chance
This stat is an uncontested chance to parry an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Extra Dodge Chance
This stat is an uncontested chance to dodge an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Spell Doublecast Chance
This stat defines the chance of double casting a spell.
Ability Doublecast Chance
This stat defines the chance of double casting a combat art.
162.2 from Items
90.7 from Adornments
Flurry Chance
This stat affects the chance of hitting multiple times on a physical attack.
Block Chance
This stat improved the chance to block. The hard cap listed below is a rough guess at best.
77.1 from Items
Hard Cap:
Critical Bonus
This stat is a multiplier to the damage done on a critical hit or healing on a critical heal. This applies to phsyical attacks, combat arts, and spells.
12037.9 from Items
2062.5 from Adornments
210 from Set Bonuses
Hard Cap: 15853.900148999996
Potency
This stat is a multiplier to the damage or healing. This applies to combat arts and spells.
465437.1 from Items
7442.8 from Adornments
4698.8 from Set Bonuses
Recovery Speed
This stat affects the time between using a combat art or spell and using another.
Hard Cap: 100
Deflection
This is the monks skill to deflect an attack. This directly effects the monk's block stat.
3482 from Items
Mitigation Increase
This stat directly increases mitigation by a percentage.
89.9 from Items
61.6 from Adornments
Strikethrough
This stat affects the chance to prevent a monster from parrying or dodging an attack.
39.6 from Adornments
Accuracy
This stat adds to the contested formula (weapons skills and level vs defense skills and level) to hit a monster. This is not used against the target's parry, dodge, shield block, or deflection. There is no cap for this stat. No matter the value, it will continue adding to the contested formula.
Weapon Damage Bonus
This is the bonus damage applied to all autoattack weapons (melee, ranged, and spell weapons).
132 from Items
297.4 from Adornments
Hard Cap: 300
Toughness
This will decrease incoming damage and help resist incoming spells in PVP combat.
Lethality
This will increase damage and heals, while also reducing spell resistability in PVP combat.
PvP Critical Mitigation
Crushing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for crushing weapons.
Slashing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for slashing weapons.
Piercing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for piercing weapons.
Ranged Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for ranged weapons.
Primary Ability Damage Bonus
This is the bonus to damage from Strength.
Prestige Conversion Bonus
Critical Bonus is being increased by every 12 points in Potency.
Prestige Conversion Bonus
Potency is being increased by every 30 points in Damage Per Second.
Doublecasting Bonus
This is the bonus to Doublecasting for being over the cap in Casting Speed.
DPS Mod Damage Bonus
This is the damage bonus applied to weapons.
Attack Speed Bonus
This is the attack speed bonus applied to weapons.
Flurry Bonus
This is the bonus to Flurry from Haste being over the cap.
Multi-Attack Bonus
This the the literal percentage of making addtional attacks. Every 100% is an additional attack.
Spell Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for spell weapons.
Out of Combat Health Regen
This is the rate at which health regenerates while out of combat.
Out of Combat Power Regen
This is the rate at which power regenerates while out of combat.