array(1) { [0]=> array(2) { ["id"]=> int(18) ["name"]=> string(5) "Charm" } } Selak @ Dragon's Armory
265K
+3K
+5K
+455
+265
+52.9
+1K
35K
+26.9
2K
270K
+5K
+460
+538
+538
+538
+538
+538
+538
+538
+538
+458.2
+49.3
+1K
36K
582K
+21.4
270K
+5K
+460
+458.2
+1K
36K
NaN551K
2.6M
270K
+5K
+460
+458.2
+1K
36K
NaN551K
270K
+5K
+460
311K
+538
+538
+538
+538
+538
+538
+538
+538
+28.7
+1K
36K
+277.8
270K
+5K
+460
311K
+538
+538
+538
+538
+538
+538
+538
+538
+30.7
+1K
36K
+277.8
265K
+3K
+5K
+455
+265
+291.7
+1K
35K
551K
+19.6
2.9M
312K
+4K
+6K
+455
+284
+1K
41K
NaN1K
265K
+5K
+455
301K
+528
+528
+528
+528
+528
+528
+528
+528
+30.1
+1K
35K
582K
+126.2
270K
+5K
+460
311K
+538
+538
+538
+538
+538
+538
+538
+538
+30.7
+1K
36K
582K
+126.2
2.6M
270K
+5K
+460
+538
+538
+538
+538
+538
+538
+538
+538
+458.2
+1K
36K
+131.1
312K
+6K
+455
+536.4
+343.3
41K
+151.6
Attributes
Intelligence:
10162
114K
+3K
+3K
+4K
Dmg Bonus:
152.7%
5.7%
+159.3%
+159.3%
+187.5%
Stamina:
67608
102K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
Pools
Health:
NaN
1.97B
+265K
+265K
+312K
+270K
+270K
+265K
+270K
+312K
+270K
+270K
+270K
+270K
Max HP:
766.1%
766.1%
+291.7%
+343.3%
+131.1
Regen:
78.8M/s
Power:
101620
42.6M
Regen:
1.7M/s
Defense
Arcane:
300699
1.2M
+301K
Elemental:
934080
1.2M
+311K
+311K
+311K
Noxious:
0
1.3M
Mitigation:
814
5K
+265
+265
+284
Mit Inc:
0.0%
0%
Avoidance:
0
14K
Parry:
0.0%
0%
Block:
0.0%
0%
Block Chance:
49.3%
49.3%
+49.3%
Extra Dodge:
0.0%
0.0%
Extra Parry:
0.0%
0.0%
Extra Riposte:
0.0%
0.0%
PVP Lethality:
0.0
0.0
PVP Toughness:
0.0
0.0
PVP Crit Mit:
0.0%
0.0%
Offense
Crit Chance:
2369.2%
2K%
+536.4%
+458.2%
+458.2%
+458.2%
+458.2%
Crit Bonus:
15251.5%
20K%
+1K%
+1K%
+1K%
1K
1K
1K
1K
+151.6
+1K%
+1K%
+1K%
+1K%
Potency:
438597.7%
494K%
36K
+35K%
42K
+36K%
+36K%
+35K%
+36K%
+41K%
+36K%
+36K%
+36K%
+36K%
Potency Bonus:
+1270.9%
+1.7%
+106.2%
+106.2%
+125%
+106.8%
+106.8%
+106.2%
+106.8%
+12.6%
+106.8%
+106.8%
+106.8%
+106.8%
CB Bonus:
+36549.8%
+41.2%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
Ability Mod:
12618189
29.2M
551K
+2.9M
582K
582K
+2.6M
582K
1.1M
3.1M
Fervor:
0.0
330.7%
Resolve:
5495
5K
+455
+455
+455
+460
+460
+455
+460
+455
+460
+460
+460
+460
Hate Mod:
0.0%
-42.8%
Reuse Speed:
50.1%
50.1%
+28.7%
+21.4
Casting Speed:
57.6%
57.6%
+26.9
+30.7%
Recovery Speed:
0.0%
0%
Spell Doublecast:
0.0%
0%
Ability Doublecast:
72.5%
0%
+52.9%
+19.6
Combat
DPS Mod:
0.0
0
Haste:
30.1
30.1
+30.1
Atk Spd Bonus:
30%
30%
+30.1%
Accuracy:
0.0%
5.8%
Strikethrough:
0.0%
0%
Multi-Attack:
30.7
30.7
+30.7
Bonus Attacks:
30.7%
30.7%
+30.7%
AoE Attack:
0.0%
20%
Flurry:
0.0%
91%
Weapon Dmg Bonus:
0.0
0%
Skills
Crushing
3868
3868
+538
+538
+528
+538
+538
+538
Dmg Spread Reduction:
+32.87%
+32.87%
+2.2%
+2.2%
+2.1%
+2.2%
+2.2%
+2.2%
Disruption
3868
4010
+538
+538
+528
+538
+538
+538
Dmg Spread Reduction:
+32.87%
+33.44%
+2.2%
+2.2%
+2.1%
+2.2%
+2.2%
+2.2%
Subjugation
3865
4007
+538
+538
+528
+538
+538
+538
Ordination
3868
4005
+538
+538
+528
+538
+538
+538
Piercing
3843
3843
+538
+538
+528
+538
+538
+538
Dmg Spread Reduction:
+32.77%
+32.77%
+2.2%
+2.2%
+2.1%
+2.2%
+2.2%
+2.2%
Focus
3868
4084
+538
+538
+528
+538
+538
+538
Dmg Spread Reduction:
+32.87%
+33.74%
+2.2%
+2.2%
+2.1%
+2.2%
+2.2%
+2.2%
Ministration
3831
3968
+538
+538
+528
+538
+538
+538
Defense
3868
4052
+538
+538
+528
+538
+538
+538
Character Analyzed in 0.478 seconds
Copyright © 2025 Dragon's Armory
Rendered in 1.8004 seconds
Ability Modifier
This character's abilities will increase by 29.2M up to 50% of their max damage, threat, ward, or healing value in PVE.
8055628 from Items
4562561 from Adornments
Spell Weapon Damage Bonus
Stat is diabled on this server.
This is the bonus damage applied to Spell Weapons.
Hard Cap: 300
Health
This is the health of the character. The higher this value is, then the more damage the character can take.
3313878 from Items
Power
This is the amount of power the character has to use abilities, combat arts, and spells. The higher this value is, then the more abilities, combat arts, and spells the character can use.
Intelligence
This is the primary attribute for this class, it will increase damage and gives additional power per point.
10121 from Items
Stamina
This stat will increase the maximum health of this character and increases the chance of resisting spells.
67587 from Items
Fervor
This stat will multiply the total spell/combat art values after all formulas. Used to be called Final Ability Damage.
Hard Cap: 200
Resolve
If your resolve is less than the resolve of the NPC you are fighting, you will do less damage and take more damage based upon how much the difference is. This stats has been noted as a kinder variant of the Critical Mitigation/Avoidance stat mechanics.
5495 from Items
Elemental Resist
This stat defines the percentage of how much elemental damage will be absorbed.
934080 from Items
Arcane Resist
This stat defines the percentage of how much arcane damage will be absorbed.
300699 from Items
Noxious Resist
This stat defines the percentage of how much noxious damage will be absorbed.
Mitigation
This stat defines the percentage of how much physical damage will be absorbed.
814 from Items
Defense
This skill is used to determine base avoidance.
3218 from Items
Parry
This is how well this character can ward off a physical attack. This is based off the parry skill and contested against the attacker's offensive skill and level.
Focus
This skill is how well this character can concentrate during combat. This will help with casting spells and performing combat arts while under attack. This will also improve spell weapon minimum damage
3218 from Items
Disruption
This skill reduces a target's resistance to Disruption spells.
3218 from Items
Subjugation
This skill reduces a target's resistance to Subjugation spells.
3218 from Items
Ministration
This skill is how well this character can use spells that heal and cure. There is a minor power usage reduction to healing and cure spells from this skill.
3218 from Items
Ordination
This skill is how well this character can use spells that augment allies and weaken enemies.
3218 from Items
Crushing
This skill is how well this character can use hammers, maces, staves, and fists.
3218 from Items
Piercing
This skill is how well this character can use daggers and spears.
3218 from Items
Avoidance
This stat affects the percentage of how often this character avoids physical attacks.
Block
This stat defines the uncontested chance for blocking a physical attack.
Hard Cap: 70
Critical Chance
This stat is how often a character will critically hit with spells, combat arts, and physical attacks. This will be adjusted based upon the monster or zone critical avoidance debuff.

This character will be able to overcome a critical avoidance of 2269.2% or lower.
2369.2 from Items
Haste
This stat affects the speed of physical attacks. Having over the soft cap will add to the Flurry stat.
30.1 from Items
Soft Cap: 200
Damage Per Second
This stat affects the damage of physical attacks.
Soft Cap: 600
Multi Attack Chance
This stat affects the number of weapon swings per physical attack.
30.7 from Items
Soft Cap: 200
AE Autoattack Chance
This stat defines the chance for physical attacks to hit multiple monsters.
Hard Cap: 100
Hate Gain Modifier
This stat affects how much threat is generated when the character performs an action.
Hard Cap: -50
Reuse Speed (Ability Reuse Speed)
This stat affects the cooldown timer of combat arts, spells, and abilities. This timer cannot drop below half of it's original value.
28.7 from Items
21.4 from Adornments
Hard Cap: 100
Casting Speed
This stat affects the casting speed of combat arts and spells. Having over the soft cap will add to the Spell Doublecast stat.
30.7 from Items
26.9 from Adornments
Soft Cap: 100
Max Health
This stat directly increases health by a percentage.
635 from Items
131.1 from Adornments
Extra Riposte Chance
This stat is an uncontested chance to riposte an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 12
Extra Parry Chance
This stat is an uncontested chance to parry an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Extra Dodge Chance
This stat is an uncontested chance to dodge an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Spell Doublecast Chance
This stat defines the chance of double casting a spell.
Ability Doublecast Chance
This stat defines the chance of double casting a combat art.
52.9 from Items
19.6 from Adornments
Flurry Chance
This stat affects the chance of hitting multiple times on a physical attack.
Block Chance
This stat improved the chance to block.
49.3 from Items
Critical Bonus
This stat is a multiplier to the damage done on a critical hit or healing on a critical heal. This applies to phsyical attacks, combat arts, and spells.
14291.9 from Items
959.6 from Adornments
Hard Cap: 5499.8000489999995
Potency
This stat is a multiplier to the damage or healing. This applies to combat arts and spells.
434095.1 from Items
4502.6 from Adornments
Recovery Speed
This stat affects the time between using a combat art or spell and using another.
Hard Cap: 100
Mitigation Increase
This stat directly increases mitigation by a percentage.
Strikethrough
This stat affects the chance to prevent a monster from parrying or dodging an attack.
Accuracy
This stat adds to the contested formula (weapons skills and level vs defense skills and level) to hit a monster. This is not used against the target's parry, dodge, shield block, or deflection. There is no cap for this stat. No matter the value, it will continue adding to the contested formula.
Weapon Damage Bonus
This is the bonus damage applied to all autoattack weapons (melee, ranged, and spell weapons).
Hard Cap: 300
Toughness
This will decrease incoming damage and help resist incoming spells in PVP combat.
Lethality
This will increase damage and heals, while also reducing spell resistability in PVP combat.
PvP Critical Mitigation
Crushing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for crushing weapons.
Piercing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for piercing weapons.
Primary Ability Damage Bonus
This is the bonus to damage from Intelligence.
Prestige Conversion Bonus
Critical Bonus is being increased by every 12 points in Potency.
Prestige Conversion Bonus
Potency is being increased by every 12 points in Critical Bonus.
Doublecasting Bonus
This is the bonus to Doublecasting for being over the cap in Casting Speed.
DPS Mod Damage Bonus
This is the damage bonus applied to weapons.
Attack Speed Bonus
This is the attack speed bonus applied to weapons.
Flurry Bonus
This is the bonus to Flurry from Haste being over the cap.
Multi-Attack Bonus
This the the literal percentage of making addtional attacks. Every 100% is an additional attack.
Spell Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for spell weapons.
Disruption Spell Minimum Damage Bonus
This is the bonus to the minimum damage for disruption spells. Note, Census does not yet mark the skills for spells and the spell data is off, so the theorycrafting for spells is on hold.
Out of Combat Health Regen
This is the rate at which health regenerates while out of combat.
Out of Combat Power Regen
This is the rate at which power regenerates while out of combat.