array(1) { [0]=> array(2) { ["id"]=> int(13) ["name"]=> string(5) "Wrist" } } Agent Inflynn @ Dragon's Armory
255K
+3K
+5K
+445
+472
+48.1
+1K
33K
+26.9
2K
255K
+5K
+445
+508
+508
+508
+508
+508
+508
+508
+451.5
+42.9
+1K
33K
+508
582K
+21.4
255K
+5K
+445
+451.5
+1K
33K
+48.1
582K
265K
+5K
+455
+456
+1K
35K
NaN551K
255K
+5K
+445
287K
+508
+508
+508
+508
+508
+508
+508
+29
+1K
33K
+508
+277.8
255K
+5K
+445
287K
+508
+508
+508
+508
+508
+508
+508
+27.1
+1K
33K
+508
+277.8
255K
+3K
+5K
+445
+472
+29
+1K
33K
+19.6
+126.2
300K
+4K
+6K
+445
+506
+1K
39K
+56.7
NaN1K
260K
+3K
+5K
+450
+472
+284.8
+1K
34K
551K
2K
255K
+3K
+5K
+445
+472
+29
+1K
33K
551K
+19.6
312K
+4K
+6K
+455
+517
+343.3
+1K
41K
NaN1K
255K
+3K
+5K
+445
+472
+1K
33K
+348.4
551K
2K
260K
+5K
+450
+518
+518
+518
+518
+518
+518
+518
+453.7
+50.5
+1K
34K
+518
+19.6
1K
255K
+5K
+445
287K
+508
+508
+508
+508
+508
+508
+508
+29
+1K
33K
+508
+151.6
1K
255K
+5K
+445
287K
+508
+508
+508
+508
+508
+508
+508
+1K
33K
+508
+348.4
+151.6
1K
255K
+5K
+445
287K
+508
+508
+508
+508
+508
+508
+508
+29
+1K
33K
+508
582K
+126.2
247K
+5K
+425
277K
+491
+491
+491
+491
+491
+491
+491
+28
32K
+491
582K
2.4M
260K
+5K
+450
+518
+518
+518
+518
+518
+518
+518
+453.7
+1K
34K
+518
+131.1
300K
+6K
+445
+531.1
39K
+56.7
+151.6
306K
+6K
+450
+533.7
40K
+59.5
2K
300K
+6K
+445
+531.1
+327
39K
+151.6
Attributes
Strength:
23283
166K
+3K
+4K
+3K
+3K
+3K
+4K
+3K
Dmg Bonus:
186.2%
8.3%
+157.8%
+185.6%
+157.8%
+158.5%
+157.8%
+187.5%
+157.8%
Stamina:
119224
180K
+6K
+6K
+5K
+6K
+5K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
+5K
+5K
+5K
+5K
+6K
+5K
+5K
+5K
+5K
Pools
Health:
NaN
2.04B
+300K
+306K
+255K
+300K
+255K
+260K
+255K
+312K
+255K
+255K
+255K
+255K
+255K
+260K
+255K
+247K
+300K
+260K
+255K
+255K
+265K
Max HP:
1086.2%
1086.2%
+284.8%
+343.3%
+327%
+131.1
Regen:
81.5M/s
Power:
232830
14.8M
Regen:
593K/s
Defense
Arcane:
1434375
1.8M
+287K
+287K
+287K
+287K
+287K
Elemental:
277313
1.7M
+277K
Noxious:
0
1.7M
Mitigation:
3383
18K
+472
+506
+472
+472
+472
+517
+472
Mit Inc:
221%
221%
+56.7%
+59.5%
+56.7%
+48.1%
Avoidance:
0
34K
Parry:
0.0%
37.5%
Block:
0.0%
70%
Block Chance:
42.9%
60.2%
+42.9%
Extra Dodge:
0.0%
0.0%
Extra Parry:
0.0%
0.0%
Extra Riposte:
0.0%
0.0%
PVP Lethality:
0.0
0.0
PVP Toughness:
0.0
0.0
PVP Crit Mit:
0.0%
0.0%
Offense
Crit Chance:
3862.3%
4K%
+531.1%
+533.7%
+453.7%
+531.1%
+453.7%
+451.5%
+451.5%
+456%
Crit Bonus:
23363.7%
27K%
+151.6
+1K%
+1K%
1K
+1K%
+1K%
+1K%
+1K%
1K
1K
1K
1K
+1K%
1K
+151.6
+1K%
+1K%
+1K%
+1K%
Potency Bonus:
+1946.9%
+2.3%
+12.6%
+105.2%
+123.8%
+105.2%
+105.7%
+105.2%
+125%
+105.2%
+105.2%
+105.2%
+105.2%
+105.2%
+105.7%
+105.2%
+12.6%
+105.7%
+105.2%
+105.2%
+106.2%
Potency:
741886.3%
823K%
+39K%
41K
35K
40K
+33K%
35K
+33K%
42K
35K
34K
34K
+33K%
+33K%
35K
+33K%
+32K%
+39K%
+34K%
+33K%
+33K%
+35K%
Ability Mod:
7466871
40.3M
551K
551K
551K
582K
582K
+2.4M
582K
582K
1.1M
Fervor:
0.0
337.1%
Resolve:
9365
9K
+445
+450
+445
+445
+445
+450
+445
+455
+445
+445
+445
+445
+445
+450
+445
+425
+445
+450
+445
+445
+455
Hate Mod:
0.0%
0%
Reuse Speed:
48.5%
68.1%
+27.1%
+21.4
Casting Speed:
113.9%
122.1%
+26.9
+29%
+29%
+29%
Doublecast Bonus:
+1%
+1.7%
+1.7%
+1.7%
+1.7%
+1.7%
Recovery Speed:
0.0%
0%
Spell Doublecast:
0.0%
0%
Ability Doublecast:
109.3%
0%
+19.6
+19.6
+70.1
Combat
DPS Mod:
0.0
0
Haste:
57
200.5
+29
+28
Atk Spd Bonus:
57%
125%
+7.3%
+7%
Accuracy:
0.0%
32.3%
Strikethrough:
0.0%
86.7%
Multi-Attack:
29
90.6
+29
Bonus Attacks:
29%
90.6%
+29%
AoE Attack:
0.0%
0%
Flurry:
48.1%
55.8%
+48.1%
Weapon Dmg Bonus:
696.8
2K%
+348.4
+348.4
Skills
Crushing
5210
5170
+508
+508
+508
+508
+518
+508
+491
+518
+508
Dmg Spread Reduction:
+38.3%
+38.14%
+2%
+2%
+2%
+2%
+2.1%
+2%
+2%
+2.1%
+2%
Slashing
5070
5030
+508
+508
+508
+508
+518
+508
+491
+518
+508
Dmg Spread Reduction:
+37.74%
+37.58%
+2%
+2%
+2%
+2%
+2.1%
+2%
+2%
+2.1%
+2%
Focus
4584
4584
+508
+508
+508
+508
+518
+508
+491
+518
+508
Deflection
5210
5260
+508
+508
+508
+508
+518
+508
+491
+518
+508
Piercing
5200
5160
+508
+508
+508
+508
+518
+508
+491
+518
+508
Dmg Spread Reduction:
+38.26%
+38.1%
+2%
+2%
+2%
+2%
+2.1%
+2%
+2%
+2.1%
+2%
Ranged
5092
5092
+508
+508
+508
+508
+518
+508
+491
+518
+508
Dmg Spread Reduction:
+37.83%
+37.83%
+2%
+2%
+2%
+2%
+2.1%
+2%
+2%
+2.1%
+2%
Defense
5210
5260
+508
+508
+508
+508
+518
+508
+491
+518
+508
Parry
5210
5260
+508
+508
+508
+508
+518
+508
+491
+518
+508
Character Analyzed in 0.399 seconds
Copyright © 2024 Dragon's Armory
Rendered in 3.4169 seconds
Ability Modifier
This character's abilities will increase by 40.3M up to 50% of their max damage, threat, ward, or healing value in PVE.
2353403 from Items
5113468 from Adornments
Spell Weapon Damage Bonus
Stat is diabled on this server.
This is the bonus damage applied to Spell Weapons.
Hard Cap: 300
Health
This is the health of the character. The higher this value is, then the more damage the character can take.
5618697 from Items
Power
This is the amount of power the character has to use abilities, combat arts, and spells. The higher this value is, then the more abilities, combat arts, and spells the character can use.
Strength
This is the primary attribute for this class, it will increase damage and gives additional power per point.
23251 from Items
Stamina
This stat will increase the maximum health of this character and increases the chance of resisting spells.
119196 from Items
Fervor
This stat will multiply the total spell/combat art values after all formulas. Used to be called Final Ability Damage.
Hard Cap: 200
Resolve
If your resolve is less than the resolve of the NPC you are fighting, you will do less damage and take more damage based upon how much the difference is. This stats has been noted as a kinder variant of the Critical Mitigation/Avoidance stat mechanics.
9365 from Items
Elemental Resist
This stat defines the percentage of how much elemental damage will be absorbed.
277313 from Items
Arcane Resist
This stat defines the percentage of how much arcane damage will be absorbed.
1434375 from Items
Noxious Resist
This stat defines the percentage of how much noxious damage will be absorbed.
Mitigation
This stat defines the percentage of how much physical damage will be absorbed.
3383 from Items
Defense
This skill is used to determine base avoidance.
4575 from Items
Parry
This is how well this character can ward off a physical attack. This is based off the parry skill and contested against the attacker's offensive skill and level.
Parry
This skill is used determine the parry chance.
4575 from Items
Focus
This skill is how well this character can concentrate during combat. This will help with casting spells and performing combat arts while under attack. This will also improve spell weapon minimum damage
4575 from Items
Crushing
This skill is how well this character can use hammers, maces, staves, and fists.
4575 from Items
Slashing
This skill is how well this character can use swords and axes.
4575 from Items
Piercing
This skill is how well this character can use daggers and spears.
4575 from Items
Ranged
This skill is how well this character can use bows and thrown weapons.
4575 from Items
Avoidance
This stat affects the percentage of how often this character avoids physical attacks.
Block
This stat defines the uncontested chance for blocking a physical attack.
Hard Cap: 70
Critical Chance
This stat is how often a character will critically hit with spells, combat arts, and physical attacks. This will be adjusted based upon the monster or zone critical avoidance debuff.

This character will be able to overcome a critical avoidance of 4268.2% or lower.
3862.3 from Items
Haste
This stat affects the speed of physical attacks. Having over the soft cap will add to the Flurry stat.
57 from Items
Soft Cap: 200
Damage Per Second
This stat affects the damage of physical attacks.
Soft Cap: 600
Multi Attack Chance
This stat affects the number of weapon swings per physical attack.
29 from Items
Soft Cap: 200
AE Autoattack Chance
This stat defines the chance for physical attacks to hit multiple monsters.
Hard Cap: 100
Hate Gain Modifier
This stat affects how much threat is generated when the character performs an action.
Hard Cap: 100
Reuse Speed (Ability Reuse Speed)
This stat affects the cooldown timer of combat arts, spells, and abilities. This timer cannot drop below half of it's original value.
27.1 from Items
21.4 from Adornments
Hard Cap: 100
Casting Speed
This stat affects the casting speed of combat arts and spells. Having over the soft cap will add to the Spell Doublecast stat.
87 from Items
26.9 from Adornments
Soft Cap: 100
Max Health
This stat directly increases health by a percentage.
955.1 from Items
131.1 from Adornments
Extra Riposte Chance
This stat is an uncontested chance to riposte an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 12
Extra Parry Chance
This stat is an uncontested chance to parry an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Extra Dodge Chance
This stat is an uncontested chance to dodge an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Spell Doublecast Chance
This stat defines the chance of double casting a spell.
Ability Doublecast Chance
This stat defines the chance of double casting a combat art.
50.5 from Items
58.8 from Adornments
Flurry Chance
This stat affects the chance of hitting multiple times on a physical attack.
48.1 from Items
Block Chance
This stat improved the chance to block. The hard cap listed below is a rough guess at best.
42.9 from Items
Hard Cap:
Critical Bonus
This stat is a multiplier to the damage done on a critical hit or healing on a critical heal. This applies to phsyical attacks, combat arts, and spells.
21949.3 from Items
1414.4 from Adornments
Hard Cap: 9712.5
Potency
This stat is a multiplier to the damage or healing. This applies to combat arts and spells.
725945.7 from Items
15940.6 from Adornments
Recovery Speed
This stat affects the time between using a combat art or spell and using another.
Hard Cap: 100
Deflection
This is the monks skill to deflect an attack. This directly effects the monk's block stat.
4575 from Items
Mitigation Increase
This stat directly increases mitigation by a percentage.
221 from Items
Strikethrough
This stat affects the chance to prevent a monster from parrying or dodging an attack.
Accuracy
This stat adds to the contested formula (weapons skills and level vs defense skills and level) to hit a monster. This is not used against the target's parry, dodge, shield block, or deflection. There is no cap for this stat. No matter the value, it will continue adding to the contested formula.
Weapon Damage Bonus
This is the bonus damage applied to all autoattack weapons (melee, ranged, and spell weapons).
696.8 from Items
Hard Cap: 300
Toughness
This will decrease incoming damage and help resist incoming spells in PVP combat.
Lethality
This will increase damage and heals, while also reducing spell resistability in PVP combat.
PvP Critical Mitigation
Crushing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for crushing weapons.
Slashing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for slashing weapons.
Piercing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for piercing weapons.
Ranged Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for ranged weapons.
Primary Ability Damage Bonus
This is the bonus to damage from Strength.
Prestige Conversion to Crit Bonus
This is the bonus to Crit Bonus from Prestige Conversion.
Prestige Conversion Bonus
Potency is being increased by every 12 points in Critical Bonus.
Doublecasting Bonus
This is the bonus to Doublecasting for being over the cap in Casting Speed.
DPS Mod Damage Bonus
This is the damage bonus applied to weapons.
Attack Speed Bonus
This is the attack speed bonus applied to weapons.
Flurry Bonus
This is the bonus to Flurry from Haste being over the cap.
Multi-Attack Bonus
This the the literal percentage of making addtional attacks. Every 100% is an additional attack.
Spell Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for spell weapons.
Out of Combat Health Regen
This is the rate at which health regenerates while out of combat.
Out of Combat Power Regen
This is the rate at which power regenerates while out of combat.