array(1) { [0]=> array(2) { ["id"]=> int(5) ["name"]=> string(8) "Forearms" } } array(1) { [0]=> array(2) { ["id"]=> int(6) ["name"]=> string(5) "Hands" } } array(1) { [0]=> array(2) { ["id"]=> int(8) ["name"]=> string(4) "Feet" } } array(1) { [0]=> array(2) { ["id"]=> int(23) ["name"]=> string(5) "Cloak" } } Ramolly @ Dragon's Armory
+324
+756
+669
+78.9
+14.1
+30.9
+10
+52
+350
+274
+274
+274
+274
+274
+274
+274
+38.1
+10.3
+8.6
+8.6
+10
+567
+38
+21.8
+31.2
+27
+27
+10.7
+500
+38
+21.8
+31.2
+27
+27
+10.7
+567
22K
+59
+59
+59
+59
+59
+59
+59
+31.2
+3.9
+20.2
+20.2
+990
+567
22K
+59
+59
+59
+59
+59
+59
+59
+21.8
+31.2
+20.2
+20.2
+990
+283
+578
+753
+88.7
+8.2
+22.2
+22.2
+10.7
+6
+6K
+396
+966
+807
+59.1
+36.2
+36.2
+16.9
+217
+377
+669
+5.2
+15.5
+15.5
+10
+270
+565
+669
+84.7
+59.2
+23.2
+7.4
+52
+5K
+339
+863
+807
+47.2
+29.3
+29.3
+10
+270
+565
+669
+84.7
+59.2
+23.2
+7.4
+10.7
+567
+38
+21.8
+31.2
+20.2
+20.2
+242
+187
+16.9
+5.7
+5.7
+1.3
+246
+500
19K
+52
+52
+52
+52
+52
+52
+52
+21.8
+31.2
+20.2
+20.2
+230
+182
+990
+5.6
+5.6
+215
+437
16K
+46
+46
+46
+46
+46
+46
+46
+31.2
+7.8
+20.2
+20.2
+197
+169
+5.3
+5.3
+500
19K
+52
+52
+52
+52
+52
+52
+52
+31.2
+21.8
+20.2
+20.2
+990
+215
+437
16K
+46
+46
+46
+46
+46
+46
+46
+31.2
+3.9
+20.2
+20.2
+990
+297
+495
+314
+314
+314
+314
+314
+314
+314
+97.1
+13
+16.9
+361
+714
+120.4
+60.1
+42
+21.7
+21.7
+10
+314
+567
+104.8
+52.4
+36.6
+18.9
+18.9
+10
+2.5
+314
+567
+104.8
+52.4
+36.6
+18.9
+18.9
+10
+2.5
Attributes
Agility:
4775
8K
+361
+314
+324
+396
+283
+217
+270
+339
+270
+246
+215
+215
+314
+297
Dmg Bonus:
122.2%
0.4%
+18%
+15.7%
+16.2%
+19.8%
+14.2%
+10.9%
+13.5%
+17%
+13.5%
+12.3%
+10.8%
+10.8%
+15.7%
+14.9%
Stamina:
12668
14K
+714
+567
+808
+966
+578
+377
+617
+863
+565
+500
+437
+567
+567
+567
+500
+437
+567
+495
+350
+567
+500
Pools
Health:
NaN
729K
Max HP:
13.4%
13.4%
+8.2%
+5.2%
Regen:
30K/s
Power:
47750
105K
Regen:
5K/s
Defense
Arcane:
16380
128K
+16K
Elemental:
103230
128K
20K
+16K
23K
23K
20K
+990
Noxious:
0
129K
Mitigation:
5043
7K
+669
+807
+753
+669
+669
+807
+669
Mit Inc:
0.0%
0%
Avoidance:
0
9K
Parry:
0.0%
5%
Block:
0.0%
0%
Block Chance:
0.0%
0%
Extra Dodge:
0.0%
0.0%
Extra Parry:
0.0%
0.0%
Extra Riposte:
0.0%
0.0%
PVP Lethality:
0.0
0.0
PVP Toughness:
0.0
0.0
PVP Crit Mit:
0.0%
0.0%
Offense
Crit Chance:
629.2%
1K%
+130.4
+114.8
+10
+38%
+114.8
+97.1%
+48.1
+38%
+38%
Crit Bonus:
460.6%
548%
+21.7%
+18.9%
+30.9%
+36.2%
+22.2%
+15.5%
+23.2%
+29.3%
+23.2%
+20.3
+20.3
+20.2%
+20.2%
+20.3
+20.2%
+20.2%
+18.9%
+8.6%
+27%
+27%
Potency:
383.3%
483.8%
+21.7%
+18.9%
+36.2%
+22.2%
+15.5%
+29.3%
+20.3
+20.3
+20.2%
+20.2%
+20.3
+20.2%
+20.2%
+18.9%
+8.6%
+27%
+27%
Ability Mod:
10657
11K
+6K
+5K
Fervor:
0.0
5%
Resolve:
0.0
0
Hate Mod:
0.0%
0%
Reuse Speed:
106.3%
119.3%
+59.1%
+47.2%
Casting Speed:
7.8%
42.8%
+7.8%
Recovery Speed:
0.0%
0%
Spell Doublecast:
0.0%
1%
Ability Doublecast:
0.4%
0%
Combat
DPS Mod:
683
683
+42
+36.6
+78.9
+16.9
+59.2
+59.2
+21.8
+21.8
+38.7
+21.8
+36.6
+16.9
+21.8
+21.8
CB Bonus:
+22.7%
+22.8%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
Dmg Bonus:
720.5%
720.8%
+10.5%
+9.1%
+19.7%
+4.2%
+14.8%
+14.8%
+5.4%
+5.4%
+5.4%
+5.4%
+9.1%
+4.2%
+5.4%
+5.4%
Haste:
590.6
590.6
+60.1
+52.4
+99.4
+84.7
+95.4
+31.2
+31.2
+31.2
+31.2
+52.4
+10.7
+10.7
Atk Spd Bonus:
125%
125%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
+0%
Flurry Bonus:
16.2%
16.2%
+1.9%
+1.6%
+2.7%
+2.6%
+2.6%
+1%
+1%
+1%
+1%
+1.6%
+0.3%
+0.3%
Accuracy:
0.0%
0%
Strikethrough:
0.0%
0%
Multi-Attack:
166
259.8
+10
+31.2
+31.2
+31.2
+31.2
+31.2
Bonus Attacks:
116.5%
131%
+1%
+3.1%
+3.1%
+3.1%
+3.1%
+3.1%
AoE Attack:
37.2%
65.2%
+14.1%
+3.9%
+3.9%
+10.3%
Flurry:
20%
36.2%
+6
+13%
Weapon Dmg Bonus:
31.1
44.1%
+2.5
+10
+7.4
+7.4
+1.1
+2.5
Skills
Crushing
1129
1439
+52
+46
+59
+59
+52
+46
+314
+274
Dmg Spread Reduction:
+12.58%
+18.78%
+1%
+0.9%
+1.2%
+1.2%
+1%
+0.9%
+6.3%
+5.5%
Slashing
1402
1712
+52
+46
+59
+59
+52
+46
+314
+274
Dmg Spread Reduction:
+18.04%
+21.41%
+0.3%
+0.3%
+0.4%
+0.4%
+0.3%
+0.3%
+3.5%
+2.7%
Focus
931
617
+52
+46
+59
+59
+52
+46
+314
+274
Piercing
1402
1717
+52
+46
+59
+59
+52
+46
+314
+274
Dmg Spread Reduction:
+18.04%
+21.45%
+0.3%
+0.3%
+0.4%
+0.4%
+0.3%
+0.3%
+3.4%
+2.6%
Ranged
1402
1717
+52
+46
+59
+59
+52
+46
+314
+274
Dmg Spread Reduction:
+18.04%
+21.45%
+0.3%
+0.3%
+0.4%
+0.4%
+0.3%
+0.3%
+3.4%
+2.6%
Defense
1402
519
+52
+46
+59
+59
+52
+46
+314
+274
Parry
1402
500
+52
+46
+59
+59
+52
+46
+314
+274
Character Analyzed in 0.313 seconds
Copyright © 2024 Dragon's Armory
Rendered in 2.6941 seconds
Ability Modifier
This character's abilities will increase by 11K up to 50% of their max damage, threat, ward, or healing value in PVE.
10657 from Items
Spell Weapon Damage Bonus
Stat is diabled on this server.
This is the bonus damage applied to Spell Weapons.
Hard Cap: 300
Health
This is the health of the character. The higher this value is, then the more damage the character can take.
Power
This is the amount of power the character has to use abilities, combat arts, and spells. The higher this value is, then the more abilities, combat arts, and spells the character can use.
Agility
This is the primary attribute for this class, it will increase damage and gives additional power per point.
4061 from Items
669 from Adornments
Stamina
This stat will increase the maximum health of this character and increases the chance of resisting spells.
12005 from Items
642 from Adornments
Fervor
This stat will multiply the total spell/combat art values after all formulas. Used to be called Final Ability Damage.
Hard Cap: 200
Resolve
If your resolve is less than the resolve of the NPC you are fighting, you will do less damage and take more damage based upon how much the difference is. This stats has been noted as a kinder variant of the Critical Mitigation/Avoidance stat mechanics.
Elemental Resist
This stat defines the percentage of how much elemental damage will be absorbed.
98280 from Items
4950 from Adornments
Arcane Resist
This stat defines the percentage of how much arcane damage will be absorbed.
16380 from Items
Noxious Resist
This stat defines the percentage of how much noxious damage will be absorbed.
Mitigation
This stat defines the percentage of how much physical damage will be absorbed.
5043 from Items
Defense
This skill is used to determine base avoidance.
902 from Items
Parry
This is how well this character can ward off a physical attack. This is based off the parry skill and contested against the attacker's offensive skill and level.
Parry
This skill is used determine the parry chance.
902 from Items
Focus
This skill is how well this character can concentrate during combat. This will help with casting spells and performing combat arts while under attack. This will also improve spell weapon minimum damage
902 from Items
Crushing
This skill is how well this character can use hammers, maces, staves, and fists.
902 from Items
Slashing
This skill is how well this character can use swords and axes.
902 from Items
Piercing
This skill is how well this character can use daggers and spears.
902 from Items
Ranged
This skill is how well this character can use bows and thrown weapons.
902 from Items
Avoidance
This stat affects the percentage of how often this character avoids physical attacks.
Block
This stat defines the uncontested chance for blocking a physical attack.
Hard Cap: 70
Critical Chance
This stat is how often a character will critically hit with spells, combat arts, and physical attacks. This will be adjusted based upon the monster or zone critical avoidance debuff.

This character will be able to overcome a critical avoidance of 1090.4% or lower.
579.2 from Items
50 from Adornments
Haste
This stat affects the speed of physical attacks. Having over the soft cap will add to the Flurry stat.
547.8 from Items
42.8 from Adornments
Soft Cap: 200
Damage Per Second
This stat affects the damage of physical attacks.
443.3 from Items
50.7 from Adornments
189 from Set Bonuses
Soft Cap: 600
Multi Attack Chance
This stat affects the number of weapon swings per physical attack.
156 from Items
10 from Adornments
Soft Cap: 200
AE Autoattack Chance
This stat defines the chance for physical attacks to hit multiple monsters.
32.2 from Items
5 from Set Bonuses
Hard Cap: 100
Hate Gain Modifier
This stat affects how much threat is generated when the character performs an action.
Hard Cap: -50
Reuse Speed (Ability Reuse Speed)
This stat affects the cooldown timer of combat arts, spells, and abilities. This timer cannot drop below half of it's original value.
106.3 from Items
Hard Cap: 100
Casting Speed
This stat affects the casting speed of combat arts and spells. Having over the soft cap will add to the Spell Doublecast stat.
7.8 from Items
Soft Cap: 100
Max Health
This stat directly increases health by a percentage.
13.4 from Items
Extra Riposte Chance
This stat is an uncontested chance to riposte an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 12
Extra Parry Chance
This stat is an uncontested chance to parry an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Extra Dodge Chance
This stat is an uncontested chance to dodge an incoming hit. The cap for this stat is only calculated from items. Adornments and abilities do not count against the cap.
Hard Cap: 5
Spell Doublecast Chance
This stat defines the chance of double casting a spell.
Ability Doublecast Chance
This stat defines the chance of double casting a combat art.
0.4 from Set Bonuses
Flurry Chance
This stat affects the chance of hitting multiple times on a physical attack.
13 from Items
6 from Adornments
1 from Set Bonuses
Block Chance
This stat improved the chance to block.
Critical Bonus
This stat is a multiplier to the damage done on a critical hit or healing on a critical heal. This applies to phsyical attacks, combat arts, and spells.
444 from Items
16.6 from Adornments
Hard Cap: 4000
Potency
This stat is a multiplier to the damage or healing. This applies to combat arts and spells.
366.7 from Items
16.6 from Adornments
Recovery Speed
This stat affects the time between using a combat art or spell and using another.
Hard Cap: 100
Mitigation Increase
This stat directly increases mitigation by a percentage.
Strikethrough
This stat affects the chance to prevent a monster from parrying or dodging an attack.
Accuracy
This stat adds to the contested formula (weapons skills and level vs defense skills and level) to hit a monster. This is not used against the target's parry, dodge, shield block, or deflection. There is no cap for this stat. No matter the value, it will continue adding to the contested formula.
Weapon Damage Bonus
This is the bonus damage applied to all autoattack weapons (melee, ranged, and spell weapons).
24.8 from Items
6.3 from Adornments
Hard Cap: 300
Toughness
This will decrease incoming damage and help resist incoming spells in PVP combat.
Lethality
This will increase damage and heals, while also reducing spell resistability in PVP combat.
PvP Critical Mitigation
Crushing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for crushing weapons.
Slashing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for slashing weapons.
Piercing Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for piercing weapons.
Ranged Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for ranged weapons.
Primary Ability Damage Bonus
This is the bonus to damage from Agility.
Prestige Conversion Bonus
Critical Bonus is being increased by every 30 points in Damage Per Second.
Prestige Conversion to Potency
This is the bonus to Potency from Prestige Conversion.
Doublecasting Bonus
This is the bonus to Doublecasting for being over the cap in Casting Speed.
DPS Mod Damage Bonus
This is the damage bonus applied to weapons.
Attack Speed Bonus
This is the attack speed bonus applied to weapons.
Flurry Bonus
This is the bonus to Flurry from Haste being over the cap.
Multi-Attack Bonus
This the the literal percentage of making addtional attacks. Every 100% is an additional attack.
Spell Weapon Minimum Damage Bonus
This is the bonus to the minimum damage for spell weapons.
Out of Combat Health Regen
This is the rate at which health regenerates while out of combat.
Out of Combat Power Regen
This is the rate at which power regenerates while out of combat.